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3D Artist / CG Generalist

Sim Sector Studios Flamuri i Maqedonia e Veriut Shkupi, Maqedonia e Veriut Të tjera
**About Us** Sim Sector Studios, established in 2017, is a leading company in the Gaming and IT & Services industries. With a talented team of 30+ professionals, we deliver expertise in 3D modeling, Web 3D, AR/VR, Unreal Engine, game development, cyber security, and programming. Our work spans product visualization, racing simulation, and interactive digital experiences trusted by industry leaders worldwide. Why Us? - Exciting Industry — work at the intersection of gaming, simulation, and cutting-edge visualization technology. - Diverse Projects — no two projects are the same. From photorealistic product renders to real-time game assets, you'll constantly be challenged and growing. - Collaborative Team — join a tight-knit group of passionate artists and engineers who care deeply about craft and quality. - Creative Freedom — we value your input. Great ideas are welcome from everyone, regardless of seniority. **Responsibilities** - Create high-quality 3D models for games, product visualization, AR/VR, and real-time applications. - Perform UV unwrapping and layout for game-ready and production assets. - Texture assets using Photoshop and other industry-standard tools. - Build environment assets and props that meet technical and artistic requirements. - Work within established game/real-time or production pipelines to deliver assets on time and to spec. - Collaborate with art directors, engineers, and other artists to maintain visual consistency across projects. - Optimize assets for performance without sacrificing visual quality. - Participate in art reviews and incorporate feedback constructively. - Contribute to pipeline improvements and internal tooling where applicable. **Requirements** - Strong skills in Autodesk Maya. - 3D modeling proficiency — hard-surface and basic organic forms. - UV unwrapping and layout for production and real-time assets. - Texturing experience using Photoshop and/or similar tools. - Experience creating environment assets for games or visualization. - Solid understanding of game/real-time or production pipelines. - A strong portfolio demonstrating range and quality of 3D work. - Good communication skills and ability to work collaboratively in a team environment. - Attention to detail and a genuine passion for 3D art and visual quality. Nice to Have - Knowledge of PBR (Physically Based Rendering) workflows. - Experience with Substance Painter and/or Substance Designer. - Basic lighting and rendering skills. - Familiarity with engine integration in Unity or Unreal Engine. - Good eye for composition, scale, and visual storytelling. - Experience with ZBrush or other sculpting tools. - Familiarity with 3ds Max or Blender as secondary DCC tools. **Benefits** - Adaptability — tailor your working hours or embrace remote work to maximize efficiency. - Time for Yourself — three extra paid days annually on top of your regular vacation allowance. - Competitive Compensation — salary that reflects your level of experience. - Cutting Edge Office Entertainment — professional racing simulators in-office. Burimi: https://mk.linkedin.com/jobs/view/3d-artist-cg-generalist-at-sim-sector-studios-4434918649
Niveli: mid level

Publikuar 30/06/2026 · Skadon 29/08/2026

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